What makes a good interactive story, and how do you shape that for player choice?
Whether it's recounting an epic high score at the arcade to your mates, experiencing a crafted narrative adventure or just making that clutch save to clinch the match, story is integral to why we play.
Melissa Koven and Mark Riley are part of the narrative team at Adelaide's Mighty Kingdom and they love the creative space of interactive narrative, sharing their expertise on what makes a good video game story.
Thanks to Omny Studio for their support of SIFTER.
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