Weaving Tales: How narrative design tools help build stories at Mighty Kingdom

What makes a good interactive story, and how do you shape that for player choice?

May 20, 2022 7:30 AM

Whether it's recounting an epic high score at the arcade to your mates, experiencing a crafted narrative adventure or just making that clutch save to clinch the match, story is integral to why we play.

Melissa Koven and Mark Riley are part of the narrative team at Adelaide's Mighty Kingdom and they love the creative space of interactive narrative, sharing their expertise on what makes a good video game story.

SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.

Thanks to Omny Studio for their support of SIFTER.

Join the SIFTER Discord to be part of the conversation

Support SIFTER's independent gaming journalism by heading to the SIFTER STORE

No items found.
No items found.

The Game Awards cop heat for its indie finalist DAVE THE DIVER

December 3, 2023

ASTLIBRA REVISION is a crunchy sidescrolling RPG with awful unbearable writing

December 1, 2023
Drop Rate

SUPER MARIO BROS. WONDER is a such a delight, challenging and dynamic

November 30, 2023
© 2022 Sifter. All Rights Reserved.