How do you show what your virtual reality game is like to people who might want to pull on their VR headsets?
Lisa Rye and Brendan Ragan from Stirfire Studios share what it takes to communicate your VR game in a short trailer. Shot at Qcumber Studios in Western Australia, the Stirfire purpose built a system to capture their VR game and mix it with footage shot on a green screen.
Symphony of the Machine is out now on Steam and Playstation.
Thanks to Stirfire Studios and QCumber for providing additional footage.