Episode

Pixel Sift Plays: Teleblast with Tim Veletta

Move around a flat arena in Teleblast, warping and then exploding your enemies. Developer Tim Veletta dropped by to play the game with us.

June 7, 2019 9:00 AM
By
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Move warp and blast your enemies in Tim Veletta's TeleBlast, a PAX Australia 2018 Indie Showcase selected multiplayer game.

Tim joined us in the studio as we tore through time and space to find the very best way to explode our enemies.

This copy of TeleBlast was provided to Pixel Sift for the purpose of creating this video.

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Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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