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Anthony Sweet & Paul Turbett (Battlestar Galactica Deadlock), Netflix for games, playing as not intended

Paul Turbett and Anthony Sweet from Black Lab Games who are based in Perth talked to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the most beloved science fiction series ever and how to write a game in an established universe.

July 22, 2017 9:00 AM
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Paul Turbett and Anthony Sweet from Black Lab Games who are based in Perth talked to us about their latest project Battlestar Galactica Deadlock and we asked what it is like to be responsible for the new game adaptation of one of the most beloved science fiction series ever and how to write a game in an established universe.

 

With subscription services like Netflix making it much easier to access bold and unique shows, new services like Jump are looking to fill in the gap in the gaming market and help indie studios who are struggling for exposure. Will a games on demand style service help this problem or is it only going to be a short term fix as more games appear, and it’s harder to stand out from the crowd.

Finally we had a look at different ways of playing games, sometimes we can be tempted to use that one wall breach or use quick save to avoid making the wrong story decision. However is this in the spirit of what the developer intended?

SPONSORS:
Murdoch University School of Arts: Visit the Open Day at Murdoch University South Street Campus on Sunday 30 July 9AM to 3PM, and visit the studios where we record Pixel Sift, and enter to win Tickets for two people to any Perth Arena show! For more information on the visit the Murdoch Open Day website.

You can find us on social media, TwitterFacebookInstagramTwitchYouTube and Steam. Just search for “pixelsift”!

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