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66

“Why do you create?” – Live at Oz Comic Con 2017

In our second live episode from Oz Comic Con Perth we ask some local developers why they create games, and what drives them to finish them.

March 25, 2017 9:00 AM
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We’re back at Oz Comic Con again this year and we’ve brought along some of our pals. This year we were joined by Sof Mather, Hien Pham and Oscar Brittain. We asked them “Why do you create?” which is basically the thesis statement of Pixel Sift, but why not be explicit for once?

 

Join us for this extended live episode and learn a little bit about what makes these game developers, artists and musicians do what they do.

Thanks to Oz Comic Con for having us back again, and thanks to everyone who came down.

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Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
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Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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