John Romero live at XRWA

John Romero shares thoughts on how game development has changed, what it's like to influence a new generation of developers and what people get wrong about him.

April 7, 2021 10:45 AM
No items found.

John Romero is a pinnacle of the game development industry and most people know or love his work. Titles such as Doom, Wolfenstein, Commander Keen and his newest game Empire of Sin have been delighting players for years.

Speaking as part of the XRWA conference in Western Australia, John shared lessons from his decades in the games industry, how things have changed and what he thinks about the Bethesda acquisition by Microsoft of which Id Software the company he co-founded is now a part.

Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.

Thanks to Salty Dog Sounds for some of our promo music.

John Romero image by Jason Scott licensed under Creative Commons Attribution 2.0 Generic (CC BY 2.0)

No items found.
No items found.

Playstation Plus subscription games revealed, Activision Blizzard criticised for Diversity Tool, Victorian police arrest alleged esports cheaters

May 22, 2022

Weaving Tales: How narrative design tools help build stories at Mighty Kingdom

May 20, 2022

EA SPORTS FC is the new soccer series after FIFA split, STARFIELD & REDFALL delayed to 2023

May 15, 2022
© 2022 Sifter. All Rights Reserved.