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140

Callum Harrington (Warhammer Underworlds: Online) & The end of Flash

Callum Harrington talks about meeting player expectation in a franchise with a lot of history in Warhammer Underworlds: Online

February 15, 2020 11:35 AM
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Callum Harrington is Community Manager at Steel Sky Productions, who have just released the early access digital boardgame Warhammer Underworlds: Online. It's an adaptation of the popular tabletop game, and Callum tells us what it takes to make the work as a video game and handling player expectations.

2020 is officially the final year of Adobe Flash (formerly Shockwave Flash) and that means a lot of those games you might have grown up playing or developers started their careers making might be gone for good. With projects like Flashpoint saving over 36,000 games we discuss the legacy of the flash game, and you tell us why how much you loved Neopets.

‍Pixel Sift is produced by Mitch Loh, Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music.

SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!

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Some good ninja stuff, good samurai stuff, it took them a long time to get here but boy I'm glad they did.
8
Pros:
  • Naoe feels like the old assassins from previous games
  • Yasuke definitely doesn't, which is very welcome change
  • Absolutely stunning world that feels busy and lived in
Cons:
  • Maybe the world actually might be too big?
  • It's an evolution not a revolution, if you've bounced off Assassin's Creed in the past this doesn't break the mold.
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