Here is where it all began, the podcast is the core of what we do here at Pixel Sift, where we break down the news, and speak to creatives all over the world about why they create.
The gritty and pretty world of award winning twin stick "shooter" DAP
Developers Iris and Paul Anstey share how their different interests combined for this dark horror adventure game
THE ARTFUL ESCAPE is a scifi adventure into a prog rock album cover
Across the universe in this musical adventure by Melbourne's Beethoven & Dinosaur
Become a cute Aussie spider on a mission in WEBBED by Sbug Games
Leap into the world of WEBBED by Sbug Games a cute Australian platformer inspired by Just Cause 2.
How piles of quokkas are teaching kids this National Science Week
Teaching kids environmental science by placing hundreds of quokkas into an environment in this educational game and livestream
Russian folklore galore in BLACK BOOK & the dense and grimey cyperpunk world of THE ASCENT
Enter the packed filthy world of twin-stick shooter The Ascent, or head to the Russian wilds to learn dark folk magic with Black Book.
RETURNAL's Narrative Director Gregory Louden debuts pop music narrative game BURN
Guide one of the biggest popstars in the world to glory or ruin in BURN a new narrative game by Convict Games.
Building the roadmap for MINI MOTORWAYS, the sequel to hit MINI METRO
Can you plan the perfect road network? Mini Motorways by Dinosaur Polo Club will test your urban planning skills
How Lego inspired open world transport game MARS FIRST LOGISTICS
Build your own cross-planet delivery vehicles and trek across the great red marble in Mars First Logistics.
Enter the psychokinetic anime world of SCARLET NEXUS & save the universe again in MASS EFFECT LEGENDARY EDITION
Save the world in Scarlet Nexus a brand new action game from Bandai Namco, and save the universe in scifi RPG Mass Effect Legendary Edition by Bioware.
AGENT INTERCEPT is the spiritual successor to the SPY HUNTER series
Get behind the wheel of a transforming spy vehicle as you take to the road, sky and sea.
How a podcast interview led Jono Pech to write TRIGGER WITCH
Enter the zany fantasy world of Trigger Witch by New Zealand's Rainbite.
BEFORE WE LEAVE: A real time strategy game without the conquest
Emerge from your bunker and rebuild your world in strategy game Before We Leave by New Zealand's Balancing Monkey Games.
AR game EASTERN MARKET MURDER lets you walk the path of history
Step back in time while walking the streets of Melbourne in this augmented reality geolocation game.
Find your way back home to seaside Goa in nostalgic narrative game FORGOTTEN FIELDS
Break through writers block by exploring the nostalgic beautiful Goa in Forgotten Fields by Frostwood Interactive.
KINDER WORLD helps you practice mindfulness as you care for digital plants
Care for houseplants and help yourself in Kinder World a chilled gardening game from Lumi Interactive.
Henry Mosse and the Wormhole Conspiracy (Ezra Artman)
Adventure and family walk hand in hand, in Henry Mosse and the Wormhole Conspiracy
Hyrule Warriors Age of Calamity & Super Mario 3D All-Stars
Head into the in-game past with Hyrule Warriors: Age of Calamity and actual past with Super Mario 3D All-Stars
Aussie scientists use Minecraft to build a replica gravitational wave observatory for National Science Week
And you can visit LIGO in Minecraft yourself to learn about the physics of gravitational waves.
Christopher Galea (Brimstone Brawlers) & Hacking in Single Player Games
Head into a a dark Victorian era battleground in Brimstone Brawlers by Ategig.
Brendan Watts (Fledgling Heroes) & who protects the history of games?
Get ready to spread your wings and take flight in the side-scrolling adventure Fledgling Heroes by Subtle Boom.
Ash Ringrose (Moving Out) & Keeping games going after launch
Grab your mates and get ready to move in chaotic multiplayer game Moving Out by SMG Studio.
Jordan Mays "Elfishguy" & Brandon Langiano "Raven" on how to level up to competitive esports
Do you want to play games professionally? Elfishguy and Raven can give you some pointers on how to make it in esports
Ben Chevalier (Butter Royale) & The myth of the lone gamer
Have the food fight of your life in the family friendly Butter Royale by Singapore's Mighty Bear Games.
Theo Kipen (Kana Quest) & franchises back from the dead
Take your very first steps into learning Japanese with Kana Quest!
Ron Curry (IGEA) & Developers pull games from GeForce Now
Ron Curry CEO of Australian games industry peak body IGEA shares why they've merged with Game developer organisation GDAA
Josh Sacco (Nom Nom Apocalypse) & COVID-19 virus impact on the games industry
"Hey have your seen a sandwich that could take a bite out of you?"
Callum Harrington (Warhammer Underworlds: Online) & The end of Flash
Callum Harrington talks about meeting player expectation in a franchise with a lot of history in Warhammer Underworlds: Online
Michael Wentworth-Bell & Nick Acciarito (Espire 1 VR Operative) & the #gamedevsforfireys campaign
Michael and Nick from Melbourne's Digital Lode share the challenges and victories of making VR spy game Espire 1: VR Operative.
Star Wars: Jedi Fallen Order & Halo Reach (Halo Master Chief Collection)
Adam visits a galaxy far far away in Star Wars: Jedi Fallen Order, and Gianni finishes the fight in Halo: Reach.
Shawn Toh (BattleSky Brigade: Harpooner) & gaming franchises forever
Battle your way through the sky then reel in your loot in BattleSky Brigade: Harpooner!
Dan Golding (Untitled Goose Game Composer & Video Game Academic)
Dan Golding knows a lot about the craft of making music for video games, such as his work on Untitled Goose Game and how we identify personally as players of games.
Introducing MAINSTREAM: a brand new podcast from Pixel Sift
What has been happening in the world of triple A games, blockbusters and those cheeky indie smash hits? Join us for our brand new podcast, Mainstream.
Matt Trobbiani (Wrestledunk Sports) & Pokémon's impossible legacy
Wrestling, Vollyball and Fencing in Wrestledunk Sports, their first game after smash hit Hacknet from Adelaide's Team Fractal Alligator!
Muhammad Hanif Bin Ghazali & Tan Kang Soon (Songbird Symphony) & is GDC out of reach?
Rhythm, Platforming and One Small Birb in Songbird Symphony by Singapore's Joysteak Studios
Party Sift 3 LIVE at PAX Australia 2019 with Party Loaded
Pins, lines and heaps of amazing video games, this is Party Sift 3 our Western Australian collaborative episode with Party Loaded.
Josh Tatangelo & Alex Perrin (Heavenly Bodies) & NFSA adds videogames to national archive
Hurtle through space in as you work with your cosmonaut partner to solve problems on you spacecraft in Heavenly Bodies
Maize Wallin & Jason Bakker (Wayward Strand) & Is Kickstarter busting union efforts?
A story set in a floating hospital ship in 1970s rural victoria, Wayward Strand is a game that's all about empathy.
Thomas Janson (Death Hall) & why wishlisting matters
Thomas Janson shares his PAX AUS indie showcase winning game Death Hall. I feel like this might be dangerous...
Jay Armstrong (Never Give Up) & the days are numbered for random loot boxes
MASOCORE! That's the genre for Massive Monster's new game Never Give Up!
Paul Jakovich (Pico Tanks) & IGEA's "Power of Games" Report
Team up with friends and battle it out in the cute Pico Tanks by Melbourne's Panda Arcade.
Ellie Balson (Crime Scene Finvestigation) & indie devs petition G2A
Ellie Balson designs games from an artist's perspective, making quirky and charming adventure games.
Anthony Sweet, Cabalia & Pika Pi (How do you keep creating? Live at Supanova Perth)
Recorded live at Supanova Perth 2019, how do some of your favourite creators keep creating?
Leon Zawada & Simon Rance (Amid Evil) & the future of gaming is a subscription
What happens if you try to make the perfect 90s shooter with modern technology? Leon & Simon from Indefatigable tried to do just that with their game Amid Evil
Kate Raynes-Goldie & Sof Mather (XR:WA Festival) & have indie games stagnated?
Western Australia gets its very on interactive media festival with XR:WA, Kate Raynes-Goldie & Sof Mather are here to break it down.
Dean Walshe (Void Bastards) & controversy and excitement for Play Date
It's stylish, its tactical, it feels like you're inside a very dangerous comic book, it's Void Bastards by Canberra's Blue Manchu!
Greg Dziemidowicz (VR Regatta) & the return of the Australian Interactive Games Fund
Feel the thrills of tearing through the waves and sea without ever leaving the shore in VR Regatta by Melbourne's MarineVerse.
Hamish Wagstaff (Double Shot) & two very different approaches to crunch
Head back to a past that never was in Double Shot, an 1980s inspired neon cyberpunk VR bartending shooter.
Neil Rennison (Table of Tales) & Neil's storied career in games
Jump inside the gameboard with Tin Man Games' Table of Tales: The Crooked Crown a Playstation VR tabletop game.
Katie Stegs (Critter Clash) & should all games have an easy mode?
How do you turn the ship from marketing & consulting company to full time game developer? Katie Stegs and the team at Lumi Interactive know how.
Matt Sanderson (Mars Underground) & parents spending 34% more on games than last year
What do you get when you combine Earthbound, Monkey Island and Groundhog Day? Mars Underground, a timelooping retro adventure.
Owain Bolt (Dismantle: Contruct Carnage) & game developer job losses around the world
Can you survive in this multiplayer brawler, where every part of your body can be knocked off?
Ian MacLarty (JUMPGRID) & working as a solo developer
It's fast, frantic and a little bit hypnotic, join us as we learn how Ian MacLarty developed his new space action game JUMPGRID!
Aidan McKeown (Paperville Panic) & More than One Way to Launch a Game
Fight fires and more in a town where EVERYTHING burns in Paperville Panic!
Daniel Elston (Guile & Glory: Firstborn) & Hbomberguys massive marathon for Mermaids UK
Tactical strategy game Guile & Glory: Firstborn is the first project for Melbourne based Elston Studios and it's built on a love of tactical and tabletop games.